The name Qÿhtvehb Carf Zhÿyckuÿga is derived from the Sylvin language, as Qÿhtvehb Carf Zhÿyckuÿga was founded by Laergulnith, who was culturaly Undermountain.
Climate
Qÿhtvehb Carf Zhÿyckuÿga has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 16°C (60°F). Qÿhtvehb Carf Zhÿyckuÿga receives an average of 222 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the summer. Qÿhtvehb Carf Zhÿyckuÿga covers an area of nearly 21 km2 (8 mi2), and an average elevation of 2242 m (7355 ft) above sea level.
Overview
Qÿhtvehb Carf Zhÿyckuÿga was founded durring the early 14th century in spring of the year 1319, by Laergulnith. The establishment of Qÿhtvehb Carf Zhÿyckuÿga was somewhat plagued by a lack of willing colonists, leading to Laergulnith electing to pay people to resettle in Qÿhtvehb Carf Zhÿyckuÿga.
Qÿhtvehb Carf Zhÿyckuÿga was built using the conventions of Undermountain durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Carf Zhÿyckuÿga is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Qÿhtvehb Carf Zhÿyckuÿga is buildings are arranged arrounded highly ordered system of narrow packed earth streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Qÿhtvehb Carf Zhÿyckuÿga's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Qÿhtvehb Carf Zhÿyckuÿga's monster and outlaw focused fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look around Qÿhtvehb Carf Zhÿyckuÿga makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.
Civic Infrastructure
Qÿhtvehb Carf Zhÿyckuÿga has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qÿhtvehb Carf Zhÿyckuÿga has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Carf Zhÿyckuÿga. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Carf Zhÿyckuÿga's parks.
Qÿhtvehb Carf Zhÿyckuÿga has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Carf Zhÿyckuÿga.
Qÿhtvehb Carf Zhÿyckuÿga has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qÿhtvehb Carf Zhÿyckuÿga has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qÿhtvehb Carf Zhÿyckuÿga has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qÿhtvehb Carf Zhÿyckuÿga has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qÿhtvehb Carf Zhÿyckuÿga has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qÿhtvehb Carf Zhÿyckuÿga has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qÿhtvehb Carf Zhÿyckuÿga has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Carf Zhÿyckuÿga's public wards, blessings, and other arcane systems.
Qÿhtvehb Carf Zhÿyckuÿga possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Qÿhtvehb Carf Zhÿyckuÿga has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Carf Zhÿyckuÿga's natural decorations nor waterways.
Qÿhtvehb Carf Zhÿyckuÿga has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qÿhtvehb Carf Zhÿyckuÿga has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qÿhtvehb Carf Zhÿyckuÿga has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Two or more groups of citizens within Qÿhtvehb Carf Zhÿyckuÿga hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.
Qÿhtvehb Carf Zhÿyckuÿga's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
In Qÿhtvehb Carf Zhÿyckuÿga there are no smells.
The Bogwid near Qÿhtvehb Carf Zhÿyckuÿga are known to be almost tame, such that they can be put to domestic use.
Qÿhtvehb Carf Zhÿyckuÿga's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Chronomancy energies of tier 3 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 9
Farmers: 16
Farm Laborer: 26
Hunters: 18
Milk Maids: 14
Ranchers: 6
Ranch Hands: 13
Shepherds: 12
Farmland: 20478 m2
Cattle and Similar Creatures: 1261
Poultry: 15132
Swine: 1008
Sheep: 50
Goats: 10
Horses, Mounts, and Beasts of Burden: 504
Craftsmen
Arms and Toolmakers: 10
Blacksmiths: 10
Bookbinders: 6
Buckle-makers: 7
Cabinetmakers: 11
Candlemakers: 15
Carpenters: 14
Clothmakers: 14
Coach and Harness Makers: 5
Coopers: 12
Copper, Brass, Tin, Zinc, and Lead Workers: 6
Copyists: 4
Cutlers: 4
Fabricworkers: 11
Farrier: 28
Furriers: 3
Glassworkers: 18
Gunsmiths: 10
Harness-Makers: 4
Hatters: 9
Hosiery Workers: 3
Jewelers: 5
Leatherwrights: 14
Locksmiths: 5
Matchstick makers: 7
Musical Instrument Makers: 7
Painters, Structures and Fixtures: 6
Paper Workers: 6
Plasterers: 6
Pursemakers: 8
Roofers: 5
Ropemakers: 5
Rugmakers: 4
Saddlers: 9
Scabbardmakers: 10
Scalemakers: 5
Scientific, Surgical, and Optical Instrument Makers: 3
Sculptors, Structures and Fixtures: 4
Shoemakers: 4
Soap and Tallow Workers: 17
Tailors: 25
Tanners: 6
Upholsterers: 7
Watchmakers: 6
Weavers: 15
Whitesmiths: 4
Merchants
Adventuring Goods Retellers: 3
Arcana Sellers: 3
Beer-Sellers: 6
Booksellers: 7
Butchers: 13
Chandlers: 12
Chicken Butchers: 14
Entrepreneurs: 5
Fine Clothiers: 12
Fishmongers: 14
Florists: 3
Potion Sellers: 8
Resellers: 21
Spice Merchants: 6
Wine-sellers: 10
Wheelwright: 8
Woodsellers: 4
Service workers
Bakers: 28
Barbers: 24
Coachmen: 7
Cooks: 21
Doctors: 10
Gamekeepers: 7
Grooms: 4
Hairdressers: 19
Healers: 13
Housekeepers: 13
Housemaids: 29
House Stewards: 14
Inns: 4
Laundry maids: 9
Maidservants: 19
Nursery Maids: 9
Pastrycooks: 18
Restaurateur: 20
Tavern Keepers: 24
Specialized Laborer
Ashworkers: 7
Bleachers: 4
Chemical Workers: 2
Coal Heavers: 10
In-Town Couriers: 10
Long Haul Couriers: 12
Dockyard Workers: 11
Gas Workers: 2
Hay Merchants: 4
Leech Collectors: 13
Millers: 11
Miners: 12
Oilmen and Polishers: 7
Postmen: 11
Pure Finder: 6
Skinners: 15
Sugar Refiners: 2
Tosher: 7
Warehousemen: 18
Watercarriers: 10
Watermen, Bargemen, etc.: 15
Skilled Laborers
Accountants: 6
Alchemist: 7
Clerk: 10
Dentists: 5
Educators: 13
Engineers: 7
Gardeners: 4
Mages: 3
Plumbers: 5
Pharmacist: 5
Professors: 2
Scientists: 3
Wizards: 2
Civil Servants
Adventurers: 4
Bankers: 7
Civil Clerks: 11
Civic Iudex: 5
Consultants: 3
Exorcist: 11
Fixers: 5
Kami Clerk: 9
Landlords: 9
Lawyers: 5
Legend Keepers: 8
Militia Officers: 56
Monks, Monastic: 14
Monks, Civic: 14
Historian, Oral: 10
Historian, Textual: 6
Policemen, Sheriffs, etc.: 10
Priests: 24
Rangers: 7
Rat Catchers: 7
Scholars: 7
Spiritualist: 9
Slayers: 2
Storytellers: 19
Military Officers: 17
Cottage Industries
Brewers: 16
Comfort Services: 21
Enchanters: 5
Herbalists: 5
Jaminators: 16
Needleworkers: 18
Potters: 8
Preserve Makers: 14
Quilters: 7
Seamsters: 25
Spinners: 13
Tinker: 5
Weaver: 11
Artists
Actors: 5
Architects: 2
Bards: 8
Costumers: 3
Dancers: 5
Drafters: 3
Engravers: 4
Fine Furniture Carpenters: 2
Glaziers: 5
Inlayers: 4
Musicians: 14
Painters, Art: 2
Playwrights: 5
Sculptors, Art: 4
Wood Carvers: 16
Writers: 16
Produce Industries
Butter Churners: 16
Canners: 14
Cheesmakers: 15
Ice Merchants: 2
Millers: 10
Picklers: 8
Smokers: 6
Stockmakers: 5
Tobacconists: 7
Tallowmakers: 11
1839 of Qÿhtvehb Carf Zhÿyckuÿga's population work within a Foundational Occupation.
105 work in Agriculture
397 work as Craftsmen
149 work as Merchants
292 work as Service Workers
189 work as General Laborers
72 work as Skilled Laborers
279 work as Civil Servants
164 work in Cottage Industries
98 work as Artists
94 work in Produce Industries
2903 of Qÿhtvehb Carf Zhÿyckuÿga's population do not work in a formal occupation, but do contribute to the local economy. 302 (6%) are noncontributers.
Points of Interest
Qÿhtvehb Carf Zhÿyckuÿga's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Qÿhtvehb Carf Zhÿyckuÿga suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
The the a mail collar of Transmutation, an a mail collar imbued with potent amounts of Transmutation energies was created near Qÿhtvehb Cärct åxhenx by in time immemorial, reportedly some time during the late 2nd century.